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Lessons on Character Building from Dungeons & Dragons – Part 2

Lessons on Character Building from Dungeons & Dragons – Part 2

by Lexi Greene | Jun 28, 2023 | Author How-To & Mindset

Last week, we took a dive into the character alignments of Dungeons & Dragons and how we can consider them when building characters in our stories. Of course, someone’s relationships with morality and society don’t define them as a person. If alignments are our...
Lessons on Character Building from Dungeons & Dragons – Part 1

Lessons on Character Building from Dungeons & Dragons – Part 1

by Lexi Greene | Jun 21, 2023 | Author How-To & Mindset

What was once a nerdy niche hobby, Dungeons & Dragons has become a mainstream phenomenon. With the success of shows like Critical Role and Dimension 20, ties to the Netflix series Stranger Things, and a recent theatrical release, D&D is more prevalent now than...
Characterization Growth Hack: Make Characters “Personable”

Characterization Growth Hack: Make Characters “Personable”

by Kevin Tumlinson | Aug 24, 2021 | Author How-To & Mindset

Characterization that captures the reader’s attention comes down to something I’ve learned from (of all things) marketing: Make the character personable. From a strictly dictionary definition, personable means having a pleasant appearance and manner...
Motivation: What Characters Really Want – Better Characterization, Part 4

Motivation: What Characters Really Want – Better Characterization, Part 4

by Kevin Tumlinson | Mar 1, 2021 | Author How-To & Mindset

Throughout this series we’ve covered a variety of ways to build a better character using their actions, their dialogue, even their senses. We can add rich depth to our characters with these tools, elevating them from two-dimensional constructs to three-dimensional...
Sensory Perception – Better Characterization, Part 3

Sensory Perception – Better Characterization, Part 3

by Kevin Tumlinson | Feb 22, 2021 | Author How-To & Mindset

In the real world, we tend to only notice the input of our senses when something is wrong. Typically our sensory perception is passive. Our eyes, ears, nose, and skin are always feeding our brains some sort of signal, but that input isn’t always at our top level of...
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